|USLEEP(3C)||Standard C Library Functions||USLEEP(3C)|
usleep() function suspends the caller from execution for the number of microseconds specified by the useconds argument. The actual suspension time might be less than requested because any caught signal will terminate
usleep() following execution of that signal's catching routine. The suspension time might be longer than requested by an arbitrary amount because of the scheduling of other activity in the system.
If the value of useconds is 0, then the call has no effect.
The use of the usleep function has no effect on the action or blockage of any signal. In a multithreaded process, only the invoking thread is suspended from execution.
usleep() returns 0. There are no error returns.
usleep() function is included for its historical usage and is Obsolete. The nanosleep(3C) function is preferred over this function.
usleep() function is available in the following compilation environments. See standards(7).
It is marked obsolete in Version 3 of the Single UNIX Specification (“SUSv3”), and was removed from IEEE Std 1003.1-2008 (“POSIX.1”).
|August 16, 2014||OmniOS|